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Path of Ancestry card art
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Path of Ancestry

Land · Mystery Booster Commander Edition (MBC)
Times Brought
22289
Decks Running
10903
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Path of Ancestry card

Path of Ancestry

Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Mystery Booster Commander Edition (MBC) · Common · Illustrated by Alayna Danner

Final zone distribution

5028 instances
2.5%
Library
72.8%
Battlefield
8.4%
Graveyard
2.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

22298 brought · 5354 players
Brought to game
22298
Ever drawn
4717
Reached battlefield
3828
Still on board at game end
3662

Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.2pp

Players who cast this card win 25% of the time (n=2895) , vs 25% when it never left the library (n=12391).

When players drew this card but left it in hand, they won 28% (n=612).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.8pp; 95% confidence interval -0.2pp to +1.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=3828
37%
T1
10%
T2
9%
T3
9%
T4
8%
T5
22%
T6-9
5%
T10+
Median 3.0 P25 1 · P75 6 · max 25
Cast same turn as drawn 71%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.