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Path of Ancestry card art
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Path of Ancestry

Land · Mystery Booster Commander Edition (MBC)
Times Brought
7569
Decks Running
3944
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Path of Ancestry card

Path of Ancestry

Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Mystery Booster Commander Edition (MBC) · Common · Illustrated by Alayna Danner

Final zone distribution

1672 instances
1.6%
Library
75.0%
Battlefield
7.7%
Graveyard
2.2%
Exile

The "good card" funnel

7575 brought · 2284 players
Brought to game
7575
Ever drawn
1577
Reached battlefield
1304
Still on board at game end
1254

Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.7pp

Players who cast this card win 26% of the time (n=1072) , vs 25% when it never left the library (n=4521).

When players drew this card but left it in hand, they won 27% (n=195) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.9pp; 95% confidence interval -0.7pp to +2.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=1304
36%
T1
11%
T2
9%
T3
9%
T4
8%
T5
23%
T6-9
5%
T10+
Median 3.0 P25 1 · P75 6 · max 25
Cast same turn as drawn 71%
6536 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.