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Patrolling Peacemaker card art
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Patrolling Peacemaker

{2} {W} · Artifact Creature — Robot Soldier · Edge of Eternities Commander (EOC)
Times Brought
681
Decks Running
318
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Patrolling Peacemaker card

Patrolling Peacemaker

{2} {W}
Artifact Creature — Robot Soldier
This creature enters with two +1/+1 counters on it. Whenever an opponent commits a crime, proliferate. (They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard. To proliferate, you choose any number of permanents and/or players, then give each another counter of each kind already there.)
0 / 0
Edge of Eternities Commander (EOC) · Rare · Illustrated by Michal Ivan

Final zone distribution

140 instances
1.4%
Library
48.6%
Battlefield
23.6%
Graveyard
4.3%
Exile

The "good card" funnel

681 brought · 285 players
Brought to game
681
Ever drawn
133
Reached battlefield
96
Still on board at game end
68

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.0pp

Players who cast this card win 23% of the time (n=68) , vs 20% when it never left the library (n=367).

When players drew this card but left it in hand, they won 29% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.5pp; 95% confidence interval -4.0pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=96
2%
T1
14%
T2
6%
T3
13%
T4
19%
T5
39%
T6-9
8%
T10+
Median 5.0 P25 4 · P75 7 · max 13
On curve 22% (6 / 96 cast on T3) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.