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Part of Bloomburrow
·
Instant
·
Bloomburrow (BLB)
Card Preview
Peerless Recycling
1%
Decklist Inclusion
Times Brought
244
Decks Running
135
In Decks
883
Decklist Inclusion
1%
Format
Card text
Peerless Recycling
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Jeff Miracola
Final zone distribution
74 instances1.4%
Library
1.4%
Battlefield
63.5%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
81 decks
-
2
Muerra, Trash Tactician
4 decks
-
3
Clement, the Worrywort
3 decks
-
4
Kenrith, the Returned King
3 decks
-
5
Bonny Pall, Clearcutter
2 decks
-
6
Byrke, Long Ear of the Law
2 decks
-
7
Mole Man, Moloid Master
2 decks
-
8
The Astonishing Ant-Man
2 decks
-
9
The Cabbage Merchant
2 decks
-
10
The Unbeatable Squirrel Girl
2 decks
The "good card" funnel
244 brought · 128 playersBrought to game
244
Ever drawn
69
Reached battlefield
47
Still on board at game end
1
≥ -9.1pp
Players who cast this card win 26% of the time (n=45) , vs 22% when it never left the library (n=151).
When players drew this card but left it in hand, they won 29% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.5pp; 95% confidence interval -9.1pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47
0%
T1
2%
T2
4%
T3
2%
T4
9%
T5
64%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
2%
(1 / 47 cast on T2)
Cast same turn as drawn
30%
47 of 100 times cast
47%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.