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Perilous Landscape card art
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Perilous Landscape

Land · Reality Fracture Commander (FRC)
Times Brought
678
Decks Running
348
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Perilous Landscape card

Perilous Landscape

Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)
Reality Fracture Commander (FRC) · Common · Illustrated by Alayna Danner

Final zone distribution

184 instances
8.2%
Library
28.3%
Battlefield
47.3%
Graveyard
2.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

678 brought · 340 players
Brought to game
678
Ever drawn
173
Reached battlefield
133
Still on board at game end
52

Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.1pp

Players who cast this card win 36% of the time (n=104) , vs 25% when it never left the library (n=365).

When players drew this card but left it in hand, they won 36% (n=35).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.1pp; 95% confidence interval +5.1pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=133
21%
T1
11%
T2
15%
T3
10%
T4
11%
T5
23%
T6-9
10%
T10+
Median 4 P25 2 · P75 6 · max 12
Cast same turn as drawn 67%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.