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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Persist
2%
Live Inclusion
Times Brought
869
Decks Running
421
Median Cast Turn
7.0
Drawn → Played
47%
Format
First-cast turn
n=112
0%
T1
1%
T2
4%
T3
11%
T4
8%
T5
60%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
8
· max
18
On curve
1%
(1 / 112 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
870 brought · 371 playersBrought to game
870
Ever drawn
239
Reached battlefield
112
Still on board at game end
7
≥ -3.2pp
Players who cast this card win 28% of the time (n=104) , vs 23% when it never left the library (n=523).
When players drew this card but left it in hand, they won 27% (n=114).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -3.2pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
274 instances3.6%
Library
2.6%
Battlefield
48.9%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
105 decks
-
2
Sauron, the Dark Lord
17 decks
-
3
The Reaper, King No More
17 decks
-
4
Uugguu, the Omniplasm
15 decks
-
5
Terra, Herald of Hope
11 decks
-
6
Rivaz of the Claw
10 decks
-
7
Teval, the Balanced Scale
10 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
9 decks
-
9
Inalla, Archmage Ritualist
8 decks
-
10
The Beamtown Bullies
8 decks
Card text
Persist
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Milivoj Ćeran
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.