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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Card Preview
Persist
Times Brought
842
Decks Running
388
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Persist
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Milivoj Ćeran
Final zone distribution
196 instances1.0%
Library
1.0%
Battlefield
49.0%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
120 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
13 decks
-
3
The Reaper, King No More
12 decks
-
4
Uugguu, the Omniplasm
12 decks
-
5
Celes, Rune Knight
11 decks
-
6
K'rrik, Son of Yawgmoth
10 decks
-
7
Inalla, Archmage Ritualist
9 decks
-
8
Sauron, the Dark Lord
8 decks
-
9
Be'lakor, the Dark Master
7 decks
-
10
Kess, Dissident Mage
7 decks
The "good card" funnel
842 brought · 344 playersBrought to game
842
Ever drawn
173
Reached battlefield
79
Still on board at game end
2
≥ +1.1pp
Players who cast this card win 31% of the time (n=53) , vs 23% when it never left the library (n=451).
When players drew this card but left it in hand, they won 24% (n=67).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval +1.1pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=79
1%
T1
1%
T2
8%
T3
11%
T4
10%
T5
53%
T6-9
15%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
3%
(1 / 79 cast on T2)
Cast same turn as drawn
16%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.