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Part of Dominaria United
·
Creature — Phoenix
·
Dominaria United (DMU)
Live Play Data
Phoenix Chick
0%
Live Inclusion
Times Brought
240
Decks Running
106
Median Cast Turn
3
Drawn → Played
84%
Format
First-cast turn
n=41
24%
T1
17%
T2
10%
T3
12%
T4
7%
T5
24%
T6-9
5%
T10+
Median
3
P25
2
· P75
6
· max
11
On curve
24%
(10 / 41 cast on T1)
Cast same turn as drawn
60%
The "good card" funnel
240 brought · 101 playersBrought to game
240
Ever drawn
49
Reached battlefield
41
Still on board at game end
21
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.7pp
Players who cast this card win 28% of the time (n=39) , vs 31% when it never left the library (n=172).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.5pp; 95% confidence interval -17.7pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances7.3%
Library
38.2%
Battlefield
41.8%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
22 decks
-
2
Goro-Goro and Satoru
20 decks
-
3
Vincent, Vengeful Atoner
15 decks
-
4
Ingris Stingerquill
8 decks
-
5
Sonic the Hedgehog
8 decks
-
6
Massimo, the Magician
4 decks
-
7
Subira, Tulzidi Caravanner
3 decks
-
8
Syrix, Carrier of the Flame
3 decks
-
9
Ognis, the Dragon's Lash
2 decks
-
10
Rainbow Dash
2 decks
Card text
Phoenix Chick
Creature — Phoenix
Flying, haste
This creature can't block.
Whenever you attack with three or more creatures, you may pay 
. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
1 / 1
Dominaria United (DMU)
·
Uncommon
·
Illustrated by Brian Valeza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.