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Phoenix Chick card art
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Phoenix Chick

{R} · Creature — Phoenix · Dominaria United (DMU)
Times Brought
143
Decks Running
71
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Phoenix Chick card

Phoenix Chick

{R}
Creature — Phoenix
Flying, haste This creature can't block. Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
1 / 1
Dominaria United (DMU) · Uncommon · Illustrated by Brian Valeza

Final zone distribution

33 instances
66.7%
Battlefield
12.1%
Graveyard
21.2%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

143 brought · 68 players
Brought to game
143
Ever drawn
33
Reached battlefield
26
Still on board at game end
22

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.7pp

Players who cast this card win 29% of the time (n=20) , vs 25% when it never left the library (n=78).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.4pp; 95% confidence interval -8.7pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
4%
T1
12%
T2
12%
T3
12%
T4
23%
T5
19%
T6-9
19%
T10+
Median 5.0 P25 3 · P75 6 · max 15
On curve 4% (1 / 26 cast on T1) Cast same turn as drawn 67%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.