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Part of Dominaria United
·
Creature — Phoenix
·
Dominaria United (DMU)
Card Preview
Phoenix Chick
Times Brought
143
Decks Running
71
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Phoenix Chick
Creature — Phoenix
Flying, haste
This creature can't block.
Whenever you attack with three or more creatures, you may pay 
. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
1 / 1
Dominaria United (DMU)
·
Uncommon
·
Illustrated by Brian Valeza
Final zone distribution
33 instances66.7%
Battlefield
12.1%
Graveyard
21.2%
Hand
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
25 decks
-
2
Sonic the Hedgehog
10 decks
-
3
Goro-Goro and Satoru
9 decks
-
4
Ingris Stingerquill
4 decks
-
5
Syrix, Carrier of the Flame
4 decks
-
6
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
3 decks
-
7
Ognis, the Dragon's Lash
3 decks
-
8
Rainbow Dash
3 decks
-
9
Vincent, Vengeful Atoner
3 decks
-
10
Arabella, Abandoned Doll
1 decks
The "good card" funnel
143 brought · 68 playersBrought to game
143
Ever drawn
33
Reached battlefield
26
Still on board at game end
22
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 29% of the time (n=20) , vs 25% when it never left the library (n=78).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -8.7pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
4%
T1
12%
T2
12%
T3
12%
T4
23%
T5
19%
T6-9
19%
T10+
Median
5.0
P25
3
· P75
6
· max
15
On curve
4%
(1 / 26 cast on T1)
Cast same turn as drawn
67%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.