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Part of Final Fantasy
·
Artifact
·
Final Fantasy (FIN)

,
, Exile this artifact: Choose one —
• Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.
• Exile target Skeleton, Spirit, or Zombie.
Live Play Data
Phoenix Down
1%
Live Inclusion
Times Brought
371
Decks Running
164
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=52
4%
T1
10%
T2
10%
T3
15%
T4
21%
T5
31%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
4%
(2 / 52 cast on T1)
Cast same turn as drawn
44%
The "good card" funnel
371 brought · 154 playersBrought to game
371
Ever drawn
78
Reached battlefield
52
Still on board at game end
21
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.4pp
Players who cast this card win 41% of the time (n=47) , vs 19% when it never left the library (n=217).
When players drew this card but left it in hand, they won 28% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.6pp; 95% confidence interval +8.4pp to +34.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
107 instances0.9%
Library
19.6%
Battlefield
45.8%
Graveyard
19.6%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
102 decks
-
2
Celes, Rune Knight
9 decks
-
3
Terra, Magical Adept // Esper Terra
3 decks
-
4
Aerith Gainsborough
2 decks
-
5
Aerith, Last Ancient
2 decks
-
6
Amy Rose
2 decks
-
7
Choco, Seeker of Paradise
2 decks
-
8
Cloud, Ex-SOLDIER
2 decks
-
9
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
2 decks
-
10
Lightning, Army of One
2 decks
Card text
Phoenix Down
Artifact
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by John Severin Brassell
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.