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Photon, Mighty Marvel card art
Live Play Data

Photon, Mighty Marvel

{3} {R} · Legendary Creature — Human Hero · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
216
Decks Running
123
Median Cast Turn
8.0
Drawn → Played
67%
Format

First-cast turn

n=28
0%
T1
4%
T2
4%
T3
4%
T4
14%
T5
46%
T6-9
29%
T10+
Median 8.0 P25 6 · P75 10 · max 14
On curve 11% (1 / 28 cast on T4) Cast same turn as drawn 36%

The "good card" funnel

216 brought · 116 players
Brought to game
216
Ever drawn
42
Reached battlefield
28
Still on board at game end
14

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.5pp

Players who cast this card win 28% of the time (n=25) , vs 24% when it never left the library (n=142).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -13.5pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

45 instances
2.2%
Library
31.1%
Battlefield
22.2%
Graveyard
13.3%
Exile

Commanders that played this card

in tracked games
Card text
Photon, Mighty Marvel card

Photon, Mighty Marvel

{3} {R}
Legendary Creature — Human Hero
Flying Whenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
2 / 4
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Tran Nguyen

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.