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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Photon, Mighty Marvel
1%
Live Inclusion
Times Brought
571
Decks Running
295
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=80
1%
T1
3%
T2
3%
T3
14%
T4
11%
T5
56%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
20%
(11 / 80 cast on T4)
Cast same turn as drawn
24%
The "good card" funnel
571 brought · 273 playersBrought to game
571
Ever drawn
127
Reached battlefield
80
Still on board at game end
42
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 28% of the time (n=67) , vs 20% when it never left the library (n=358).
When players drew this card but left it in hand, they won 12% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -2.5pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
136 instances4.4%
Library
30.9%
Battlefield
27.9%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
264 decks
-
2
Director Nick Fury
13 decks
-
3
Daredevil, Man Without Fear
4 decks
-
4
Monica Rambeau // Photon, Living Light
2 decks
-
5
Thor, God of Thunder
2 decks
-
6
Arni Metalbrow
1 decks
-
7
Cleon, Merry Champion
1 decks
-
8
Gavi, Nest Warden
1 decks
-
9
Kwia Vigorbloom
1 decks
-
10
Loki, God of Lies
1 decks
Card text
Photon, Mighty Marvel
Legendary Creature — Human Hero
Flying
Whenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
2 / 4
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Tran Nguyen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.