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Part of March of the Machine
·
Instant
·
Murders at Karlov Manor Commander (MKC)
Live Play Data
Pile On
0%
Live Inclusion
Times Brought
252
Decks Running
96
Median Cast Turn
7.0
Drawn → Played
62%
Format
First-cast turn
n=48
0%
T1
0%
T2
8%
T3
6%
T4
8%
T5
67%
T6-9
10%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
15%
(3 / 48 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
252 brought · 90 playersBrought to game
252
Ever drawn
78
Reached battlefield
48
Still on board at game end
1
≥ +2.4pp
Players who cast this card win 37% of the time (n=42) , vs 20% when it never left the library (n=133).
When players drew this card but left it in hand, they won 32% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.2pp; 95% confidence interval +2.4pp to +31.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
104 instances2.9%
Library
1.0%
Battlefield
65.4%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Mirko, Obsessive Theorist
26 decks
-
2
Glarb, Calamity's Augur
6 decks
-
3
Teval, the Balanced Scale
4 decks
-
4
The Mycotyrant
3 decks
-
5
Alela, Cunning Conqueror
2 decks
-
6
Endrek Sahr, Master Breeder
2 decks
-
7
Ezio Auditore da Firenze
2 decks
-
8
Fandaniel, Telophoroi Ascian
2 decks
-
9
Ghoulcaller Gisa
2 decks
-
10
Gisa, the Hellraiser
2 decks
Card text
Pile On
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Murders at Karlov Manor Commander (MKC)
·
Rare
·
Illustrated by Javier Charro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.