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Part of Bloomburrow
·
Creature — Human Shaman
·
Ravnica Remastered (RVR)
Card Preview
Plaguecrafter
2%
Decklist Inclusion
Times Brought
579
Decks Running
350
In Decks
2653
Decklist Inclusion
2%
Format
Card text
Plaguecrafter
Creature — Human Shaman
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
3 / 2
Ravnica Remastered (RVR)
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Uncommon
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Illustrated by Anna Steinbauer
Final zone distribution
164 instances1.2%
Library
10.4%
Battlefield
53.0%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
40 decks
-
2
Hazel of the Rootbloom
29 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
20 decks
-
4
Vren, the Relentless
20 decks
-
5
Meren of Clan Nel Toth
16 decks
-
6
Squall, SeeD Mercenary
14 decks
-
7
Terra, Herald of Hope
11 decks
-
8
Sefris of the Hidden Ways
9 decks
-
9
Vincent Valentine // Galian Beast
9 decks
-
10
Alesha, Who Laughs at Fate
6 decks
The "good card" funnel
583 brought · 325 playersBrought to game
583
Ever drawn
142
Reached battlefield
99
Still on board at game end
17
Once cast, 17% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.5pp
Players who cast this card win 28% of the time (n=91) , vs 24% when it never left the library (n=358).
When players drew this card but left it in hand, they won 16% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.0pp; 95% confidence interval -5.5pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=99
0%
T1
1%
T2
6%
T3
14%
T4
15%
T5
47%
T6-9
16%
T10+
Median
7
P25
5
· P75
9
· max
15
On curve
7%
(6 / 99 cast on T3)
Cast same turn as drawn
30%
99 of 100 times cast
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.