Plaguecrafter
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Plaguecrafter
Final zone distribution
105 instancesCommanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
35 decks
-
2
Hazel of the Rootbloom
24 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
12 decks
-
4
Meren of Clan Nel Toth
11 decks
-
5
Vren, the Relentless
11 decks
-
6
Sefris of the Hidden Ways
9 decks
-
7
Squall, SeeD Mercenary
7 decks
-
8
Terra, Herald of Hope
6 decks
-
9
Chatterfang, Squirrel General
5 decks
-
10
Liliana, Heretical Healer // Liliana, Defiant Necromancer
5 decks
The "good card" funnel
437 brought · 229 playersOnce cast, 30% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=55) , vs 21% when it never left the library (n=254).
When players drew this card but left it in hand, they won 29% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.9pp; 95% confidence interval -2.3pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=63Full analysis unlocks as more games are tracked. Stats refresh nightly.