collections_bookmark Part of Reality Fracture
Plan for All Outcomes card art
Live Play Data

Plan for All Outcomes

{3} {U} · Enchantment · Reality Fracture (FRA)
1%
Live Inclusion
Times Brought
285
Decks Running
155
Median Cast Turn
6.0
Drawn → Played
55%
Format

First-cast turn

n=46
0%
T1
7%
T2
7%
T3
13%
T4
11%
T5
46%
T6-9
17%
T10+
Median 6.0 P25 4 · P75 9 · max 12
On curve 26% (6 / 46 cast on T4) Cast same turn as drawn 46%

The "good card" funnel

285 brought · 142 players
Brought to game
285
Ever drawn
83
Reached battlefield
46
Still on board at game end
30

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.6pp

Players who cast this card win 41% of the time (n=40) , vs 30% when it never left the library (n=164).

When players drew this card but left it in hand, they won 27% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.9pp; 95% confidence interval -3.6pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

88 instances
19.3%
Library
34.1%
Battlefield
17.0%
Graveyard
2.3%
Exile

Commanders that played this card

in tracked games
Card text
Plan for All Outcomes card

Plan for All Outcomes

{3} {U}
Enchantment
When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library. Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Reality Fracture (FRA) · Uncommon · Illustrated by Chris Cold

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.