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Part of Outlaws of Thunder Junction
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#6 Simic counterspell
·
Instant
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Plasm Capture
1%
Live Inclusion
Times Brought
227
Decks Running
114
Median Cast Turn
8.0
Drawn → Played
50%
Format
First-cast turn
n=28
0%
T1
0%
T2
4%
T3
4%
T4
11%
T5
54%
T6-9
29%
T10+
Median
8.0
P25
6
· P75
12
· max
15
On curve
7%
(1 / 28 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
227 brought · 110 playersBrought to game
227
Ever drawn
56
Reached battlefield
28
Still on board at game end
1
≥ +3.2pp
Players who cast this card win 44% of the time (n=27) , vs 22% when it never left the library (n=143).
When players drew this card but left it in hand, they won 27% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.2pp; 95% confidence interval +3.2pp to +41.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances4.6%
Library
1.5%
Battlefield
52.3%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
35 decks
-
2
Super-Skrull
12 decks
-
3
Arixmethes, Slumbering Isle
5 decks
-
4
Uugguu, the Omniplasm
4 decks
-
5
Kenessos, Priest of Thassa
3 decks
-
6
Koma, Cosmos Serpent
3 decks
-
7
Kruphix, God of Horizons
3 decks
-
8
Adrix and Nev, Twincasters
2 decks
-
9
Experiment Kraj
2 decks
-
10
Helga, Skittish Seer
2 decks
Card text
Plasm Capture
Instant
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Chase Stone
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.