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Poison-Tip Archer card art
Live Play Data

Poison-Tip Archer

{2} {B} {G} · Creature — Elf Archer · Kaldheim Commander (KHC)
5%
Live Inclusion
Times Brought
576
Decks Running
287
Median Cast Turn
6
Drawn → Played
64%
Format

First-cast turn

n=83
0%
T1
0%
T2
4%
T3
10%
T4
20%
T5
57%
T6-9
10%
T10+
Median 6 P25 5 · P75 8 · max 14
On curve 13% (8 / 83 cast on T4) Cast same turn as drawn 27%

The "good card" funnel

576 brought · 276 players
Brought to game
576
Ever drawn
129
Reached battlefield
83
Still on board at game end
45

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.8pp

Players who cast this card win 26% of the time (n=74) , vs 21% when it never left the library (n=365).

When players drew this card but left it in hand, they won 17% (n=38).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.2pp; 95% confidence interval -4.8pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

143 instances
0.7%
Library
31.5%
Battlefield
30.8%
Graveyard
7.0%
Exile

Commanders that played this card

in tracked games
Card text
Poison-Tip Archer card

Poison-Tip Archer

{2} {B} {G}
Creature — Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.
2 / 3
Kaldheim Commander (KHC) · Uncommon · Illustrated by Dmitry Burmak

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.