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Part of Bloomburrow
·
Creature — Elf Archer
·
Kaldheim Commander (KHC)
Card Preview
Poison-Tip Archer
1%
Decklist Inclusion
Times Brought
343
Decks Running
181
In Decks
1453
Decklist Inclusion
1%
Format
Card text
Poison-Tip Archer
Creature — Elf Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
2 / 3
Kaldheim Commander (KHC)
·
Uncommon
·
Illustrated by Dmitry Burmak
Final zone distribution
82 instances30.5%
Battlefield
31.7%
Graveyard
7.3%
Exile
30.5%
Hand
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
31 decks
-
2
Hazel of the Rootbloom
27 decks
-
3
The Serpent Society
19 decks
-
4
Chatterfang, Squirrel General
16 decks
-
5
Rendmaw, Creaking Nest
12 decks
-
6
Meren of Clan Nel Toth
8 decks
-
7
High Perfect Morcant
7 decks
-
8
Slimefoot, the Stowaway
5 decks
-
9
Dina, Soul Steeper
4 decks
-
10
Joel, Resolute Survivor
3 decks
The "good card" funnel
343 brought · 178 playersBrought to game
343
Ever drawn
73
Reached battlefield
48
Still on board at game end
25
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.6pp
Players who cast this card win 35% of the time (n=45) , vs 23% when it never left the library (n=218).
When players drew this card but left it in hand, they won 21% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.2pp; 95% confidence interval -1.6pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
0%
T1
0%
T2
2%
T3
15%
T4
19%
T5
54%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
9
· max
14
On curve
17%
(7 / 48 cast on T4)
Cast same turn as drawn
31%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.