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Part of Bloomburrow
·
Creature — Elf Archer
·
Kaldheim Commander (KHC)
Live Play Data
Poison-Tip Archer
4%
Live Inclusion
Times Brought
923
Decks Running
442
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=151
0%
T1
1%
T2
3%
T3
13%
T4
23%
T5
52%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
17%
(19 / 151 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
923 brought · 424 playersBrought to game
923
Ever drawn
220
Reached battlefield
151
Still on board at game end
79
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 25% of the time (n=131) , vs 20% when it never left the library (n=575).
When players drew this card but left it in hand, they won 15% (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -2.5pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
242 instances2.5%
Library
32.6%
Battlefield
32.2%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
72 decks
-
2
Hazel of the Rootbloom
66 decks
-
3
Chatterfang, Squirrel General
37 decks
-
4
The Serpent Society
35 decks
-
5
Rendmaw, Creaking Nest
33 decks
-
6
High Perfect Morcant
27 decks
-
7
Slimefoot, the Stowaway
14 decks
-
8
Meren of Clan Nel Toth
12 decks
-
9
Dina, Soul Steeper
9 decks
-
10
Hapatra, Vizier of Poisons
8 decks
Card text
Poison-Tip Archer
Creature — Elf Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
2 / 3
Kaldheim Commander (KHC)
·
Uncommon
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Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.