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Poison-Tip Archer card art
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Poison-Tip Archer

{2} {B} {G} · Creature — Elf Archer · Kaldheim Commander (KHC)
Times Brought
607
Decks Running
318
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Poison-Tip Archer card

Poison-Tip Archer

{2} {B} {G}
Creature — Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.
2 / 3
Kaldheim Commander (KHC) · Uncommon · Illustrated by Dmitry Burmak

Final zone distribution

120 instances
3.3%
Library
32.5%
Battlefield
29.2%
Graveyard
5.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

607 brought · 299 players
Brought to game
607
Ever drawn
117
Reached battlefield
76
Still on board at game end
39

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.6pp

Players who cast this card win 28% of the time (n=52) , vs 22% when it never left the library (n=348).

When players drew this card but left it in hand, they won 25% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.6pp; 95% confidence interval -1.6pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=76
0%
T1
5%
T2
7%
T3
16%
T4
12%
T5
47%
T6-9
13%
T10+
Median 6.0 P25 4 · P75 8 · max 15
On curve 28% (12 / 76 cast on T4) Cast same turn as drawn 34%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.