Poison-Tip Archer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Poison-Tip Archer
Final zone distribution
120 instancesCommanders that played this card
in tracked games-
1
Hazel of the Rootbloom
74 decks
-
2
Lathril, Blade of the Elves
66 decks
-
3
Chatterfang, Squirrel General
34 decks
-
4
The Serpent Society
18 decks
-
5
High Perfect Morcant
17 decks
-
6
Meren of Clan Nel Toth
12 decks
-
7
Slimefoot, the Stowaway
9 decks
-
8
Hapatra, Vizier of Poisons
6 decks
-
9
Dina, Essence Brewer
5 decks
-
10
Dina, Soul Steeper
5 decks
The "good card" funnel
607 brought · 299 playersOnce cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=52) , vs 22% when it never left the library (n=348).
When players drew this card but left it in hand, they won 25% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -1.6pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.