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Part of Streets of New Capenna
·
Artifact
·
New Capenna Commander (NCC)
, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
Card Preview
Power Conduit
1%
Decklist Inclusion
Times Brought
214
Decks Running
101
In Decks
700
Decklist Inclusion
1%
Format
Card text
Power Conduit
Artifact
New Capenna Commander (NCC)
·
Uncommon
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Illustrated by Todd Lockwood
Final zone distribution
61 instances6.6%
Library
44.3%
Battlefield
21.3%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
25 decks
-
2
Terra, Magical Adept // Esper Terra
9 decks
-
3
Mirko, Obsessive Theorist
7 decks
-
4
Admiral Brass, Unsinkable
6 decks
-
5
Inspirit, Flagship Vessel
4 decks
-
6
Perrie, the Pulverizer
4 decks
-
7
Yuna, Hope of Spira
4 decks
-
8
Atraxa, Praetors' Voice
3 decks
-
9
Noctis, Prince of Lucis
3 decks
-
10
Auntie Ool, Cursewretch
2 decks
The "good card" funnel
215 brought · 95 playersBrought to game
215
Ever drawn
52
Reached battlefield
33
Still on board at game end
27
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +13.0pp
Players who cast this card win 50% of the time (n=31) , vs 19% when it never left the library (n=137).
When players drew this card but left it in hand, they won 26% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +30.9pp; 95% confidence interval +13.0pp to +48.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
9%
T1
9%
T2
12%
T3
6%
T4
9%
T5
42%
T6-9
12%
T10+
Median
6
P25
3
· P75
8
· max
13
On curve
18%
(3 / 33 cast on T2)
Cast same turn as drawn
45%
33 of 100 times cast
33%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.