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Part of Streets of New Capenna
·
Artifact
·
New Capenna Commander (NCC)
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Card Preview
Power Conduit
Times Brought
115
Decks Running
59
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Power Conduit
Artifact
New Capenna Commander (NCC)
·
Uncommon
·
Illustrated by Todd Lockwood
Final zone distribution
28 instances64.3%
Battlefield
14.3%
Graveyard
21.4%
Hand
Commanders that played this card
in tracked games-
1
Tom Bombadil
11 decks
-
2
Mirko, Obsessive Theorist
9 decks
-
3
Terra, Magical Adept // Esper Terra
7 decks
-
4
Noctis, Prince of Lucis
3 decks
-
5
Admiral Brass, Unsinkable
2 decks
-
6
Auntie Ool, Cursewretch
2 decks
-
7
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
2 decks
-
8
Inspirit, Flagship Vessel
2 decks
-
9
Perrie, the Pulverizer
2 decks
-
10
Aesi, Tyrant of Gyre Strait
1 decks
The "good card" funnel
115 brought · 50 playersBrought to game
115
Ever drawn
26
Reached battlefield
20
Still on board at game end
18
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.6pp
Players who cast this card win 24% of the time (n=18) , vs 17% when it never left the library (n=75).
Observed gap +6.9pp; 95% confidence interval -5.6pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
10%
T1
5%
T2
5%
T3
15%
T4
20%
T5
35%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
9
· max
14
On curve
15%
(1 / 20 cast on T2)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.