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Power Pack card art
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Power Pack

{1} {R} {G} {W} {U} · Legendary Creature — Human Hero · Marvel Super Heroes Commander (MSC)
Times Brought
196
Decks Running
102
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Power Pack card

Power Pack

{1} {R} {G} {W} {U}
Legendary Creature — Human Hero
Flying, vigilance, trample, haste Whenever Power Pack deals combat damage to a player, exile target instant or sorcery card from your graveyard chosen at random. At the beginning of your next upkeep, you may cast that card without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4 / 4
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Billy Christian

Final zone distribution

50 instances
4.0%
Library
30.0%
Battlefield
22.0%
Graveyard
12.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

196 brought · 100 players
Brought to game
196
Ever drawn
50
Reached battlefield
34
Still on board at game end
15

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.3pp

Players who cast this card win 25% of the time (n=28) , vs 21% when it never left the library (n=97).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.4pp; 95% confidence interval -6.3pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=37
0%
T1
0%
T2
3%
T3
11%
T4
8%
T5
68%
T6-9
11%
T10+
Median 7 P25 6 · P75 9 · max 13
On curve 22% (3 / 37 cast on T5) Cast same turn as drawn 20%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.