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Part of Bloomburrow
·
Enchantment
·
Foundations (FDN)
Card Preview
Primeval Bounty
1%
Decklist Inclusion
Times Brought
234
Decks Running
111
In Decks
1086
Decklist Inclusion
1%
Format
Card text
Primeval Bounty
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
Foundations (FDN)
·
Mythic
·
Illustrated by Christine Choi
Final zone distribution
66 instances4.5%
Library
37.9%
Battlefield
25.8%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
48 decks
-
2
Aesi, Tyrant of Gyre Strait
5 decks
-
3
Wildsear, Scouring Maw
4 decks
-
4
Radha, Heir to Keld
3 decks
-
5
Bristly Bill, Spine Sower
2 decks
-
6
Karametra, God of Harvests
2 decks
-
7
Ramos, Dragon Engine
2 decks
-
8
Sméagol, Helpful Guide
2 decks
-
9
Absorbing Man
1 decks
-
10
Adrix and Nev, Twincasters
1 decks
The "good card" funnel
234 brought · 107 playersBrought to game
234
Ever drawn
61
Reached battlefield
38
Still on board at game end
25
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.6pp
Players who cast this card win 48% of the time (n=33) , vs 22% when it never left the library (n=155).
When players drew this card but left it in hand, they won 21% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +26.0pp; 95% confidence interval +8.6pp to +43.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
5%
T2
11%
T3
8%
T4
16%
T5
50%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
58%
(7 / 38 cast on T6)
Cast same turn as drawn
31%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.