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Proft's Eidetic Memory card art
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Proft's Eidetic Memory

{1} {U} · Legendary Enchantment · Murders at Karlov Manor (MKM)
Times Brought
759
Decks Running
328
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Proft's Eidetic Memory card

Proft's Eidetic Memory

{1} {U}
Legendary Enchantment
When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Murders at Karlov Manor (MKM) · Rare · Illustrated by Julie Dillon

Final zone distribution

197 instances
0.5%
Library
62.4%
Battlefield
8.6%
Graveyard
4.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

759 brought · 316 players
Brought to game
759
Ever drawn
188
Reached battlefield
136
Still on board at game end
123

Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.8pp

Players who cast this card win 27% of the time (n=100) , vs 25% when it never left the library (n=413).

When players drew this card but left it in hand, they won 36% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.6pp; 95% confidence interval -2.8pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=136
0%
T1
13%
T2
12%
T3
7%
T4
15%
T5
39%
T6-9
14%
T10+
Median 6.0 P25 4 · P75 8 · max 17
On curve 13% (18 / 136 cast on T2) Cast same turn as drawn 50%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.