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Proft's Eidetic Memory card art
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Proft's Eidetic Memory

{1} {U} · Legendary Enchantment · Murders at Karlov Manor (MKM)
Times Brought
230
Decks Running
105
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Proft's Eidetic Memory card

Proft's Eidetic Memory

{1} {U}
Legendary Enchantment
When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Murders at Karlov Manor (MKM) · Rare · Illustrated by Julie Dillon

Final zone distribution

61 instances
65.6%
Battlefield
1.6%
Graveyard
1.6%
Exile
31.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

230 brought · 107 players
Brought to game
230
Ever drawn
61
Reached battlefield
42
Still on board at game end
40

Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.9pp

Players who cast this card win 28% of the time (n=31) , vs 23% when it never left the library (n=125).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.8pp; 95% confidence interval -4.9pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=42
7%
T1
17%
T2
10%
T3
2%
T4
17%
T5
31%
T6-9
17%
T10+
Median 5.0 P25 3 · P75 7 · max 15
On curve 24% (7 / 42 cast on T2) Cast same turn as drawn 44%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.