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#3 white board wipe
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Promise of Loyalty
Times Brought
1431
Decks Running
736
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Promise of Loyalty
Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Sveta Pikul
Final zone distribution
294 instances2.7%
Library
3.4%
Battlefield
45.2%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
146 decks
-
2
Ms. Bumbleflower
96 decks
-
3
Killian, Decisive Mentor
65 decks
-
4
Mister Fantastic
57 decks
-
5
Invisible Woman
31 decks
-
6
Y'shtola, Night's Blessed
29 decks
-
7
Commodore Guff
24 decks
-
8
Yennett, Cryptic Sovereign
23 decks
-
9
Sidar Jabari of Zhalfir
20 decks
-
10
Yuna, Grand Summoner
16 decks
The "good card" funnel
1431 brought · 659 playersBrought to game
1431
Ever drawn
283
Reached battlefield
136
Still on board at game end
10
≥ -4.6pp
Players who cast this card win 26% of the time (n=104) , vs 25% when it never left the library (n=798).
When players drew this card but left it in hand, they won 28% (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.5pp; 95% confidence interval -4.6pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=136
1%
T1
1%
T2
2%
T3
4%
T4
13%
T5
63%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
21%
(17 / 136 cast on T5)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.