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Part of Bloomburrow
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Promise of Loyalty
Times Brought
539
Decks Running
288
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Promise of Loyalty
Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Sveta Pikul
Final zone distribution
116 instances1.7%
Library
3.4%
Battlefield
47.4%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
58 decks
-
2
Ms. Bumbleflower
35 decks
-
3
Killian, Decisive Mentor
32 decks
-
4
Mister Fantastic
30 decks
-
5
Invisible Woman
14 decks
-
6
Y'shtola, Night's Blessed
13 decks
-
7
Yuna, Grand Summoner
11 decks
-
8
Lorehold, the Historian
6 decks
-
9
Iroh, Tea Master
5 decks
-
10
Sidar Jabari of Zhalfir
5 decks
The "good card" funnel
539 brought · 265 playersBrought to game
539
Ever drawn
111
Reached battlefield
52
Still on board at game end
4
≥ -13.9pp
Players who cast this card win 20% of the time (n=43) , vs 26% when it never left the library (n=323).
When players drew this card but left it in hand, they won 31% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -6.1pp; 95% confidence interval -13.9pp to +1.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
0%
T1
0%
T2
4%
T3
4%
T4
12%
T5
60%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
19%
(6 / 52 cast on T5)
Cast same turn as drawn
28%
52 of 100 times cast
52%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.