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Part of Streets of New Capenna
·
Enchantment
·
New Capenna Commander (NCC)
Live Play Data
Prosperous Partnership
1%
Live Inclusion
Times Brought
326
Decks Running
117
Median Cast Turn
6
Drawn → Played
73%
Format
First-cast turn
n=45
0%
T1
0%
T2
13%
T3
18%
T4
11%
T5
53%
T6-9
4%
T10+
Median
6
P25
4
· P75
7
· max
12
On curve
13%
(6 / 45 cast on T3)
Cast same turn as drawn
41%
The "good card" funnel
326 brought · 115 playersBrought to game
326
Ever drawn
62
Reached battlefield
45
Still on board at game end
33
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 42% of the time (n=40) , vs 28% when it never left the library (n=237).
When players drew this card but left it in hand, they won 23% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.9pp; 95% confidence interval -2.5pp to +30.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances1.4%
Library
46.5%
Battlefield
26.8%
Graveyard
1.4%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
32 decks
-
2
Arabella, Abandoned Doll
8 decks
-
3
Jinnie Fay, Jetmir's Second
8 decks
-
4
Aziza, Mage Tower Captain
7 decks
-
5
Kitt Kanto, Mayhem Diva
7 decks
-
6
General Ferrous Rokiric
6 decks
-
7
Baylen, the Haymaker
4 decks
-
8
Infinite Guideline Station
4 decks
-
9
Kasla, the Broken Halo
4 decks
-
10
Phabine, Boss's Confidant
3 decks
Card text
Prosperous Partnership
Enchantment
When this enchantment enters, create two 1/1 green and white Citizen creature tokens.
Tap three untapped creatures you control: Create a Treasure token.
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Evyn Fong
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.