Prosperous Thief card art
Live Play Data

Prosperous Thief

{2} {U} · Creature — Human Ninja · Kamigawa: Neon Dynasty (NEO)
1%
Live Inclusion
Times Brought
199
Decks Running
105
Median Cast Turn
5
Drawn → Played
66%
Format

First-cast turn

n=31
0%
T1
13%
T2
13%
T3
23%
T4
13%
T5
35%
T6-9
3%
T10+
Median 5 P25 3 · P75 6 · max 10
On curve 26% (4 / 31 cast on T3) Cast same turn as drawn 17%

The "good card" funnel

199 brought · 99 players
Brought to game
199
Ever drawn
47
Reached battlefield
31
Still on board at game end
17

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.1pp

Players who cast this card win 17% of the time (n=30) , vs 19% when it never left the library (n=124).

When players drew this card but left it in hand, they won 14% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.3pp; 95% confidence interval -16.1pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

52 instances
32.7%
Battlefield
38.5%
Graveyard
5.8%
Exile
23.1%
Hand

Commanders that played this card

in tracked games
Card text
Prosperous Thief card

Prosperous Thief

{2} {U}
Creature — Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
3 / 2
Kamigawa: Neon Dynasty (NEO) · Uncommon · Illustrated by Fajareka Setiawan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.