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Protection Magic card art
Card Preview

Protection Magic

{1} {W} · Instant · Final Fantasy Commander (FIC)
1%
Decklist Inclusion
Times Brought
275
Decks Running
148
In Decks
901
Decklist Inclusion
1%
Format
Card text
Protection Magic card

Protection Magic

{1} {W}
Instant
Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)
Final Fantasy Commander (FIC) · Rare · Illustrated by Mikio Masuda

Final zone distribution

72 instances
8.3%
Library
45.8%
Graveyard
2.8%
Exile
43.1%
Hand

The "good card" funnel

275 brought · 140 players
Brought to game
275
Ever drawn
68
Reached battlefield
35
Still on board at game end
0
≥ -10.6pp

Players who cast this card win 26% of the time (n=33) , vs 22% when it never left the library (n=182).

When players drew this card but left it in hand, they won 11% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.1pp; 95% confidence interval -10.6pp to +18.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
0%
T1
0%
T2
0%
T3
9%
T4
6%
T5
69%
T6-9
17%
T10+
Median 7 P25 6 · P75 9 · max 14
On curve 0% (0 / 35 cast on T2) Cast same turn as drawn 21%
35 of 100 times cast 35%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.