collections_bookmark Part of Final Fantasy
Protection Magic card art
Card Preview

Protection Magic

{1} {W} · Instant · Final Fantasy Commander (FIC)
Times Brought
171
Decks Running
81
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Final zone distribution

31 instances
3.2%
Library
12.9%
Battlefield
48.4%
Graveyard
35.5%
Hand

The "good card" funnel

171 brought · 77 players
Brought to game
171
Ever drawn
30
Reached battlefield
18
Still on board at game end
4
≥ -11.4pp

Players who cast this card win 30% of the time (n=15) , vs 28% when it never left the library (n=114).

Observed gap +2.1pp; 95% confidence interval -11.4pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

18 of 100 times cast 18%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.