collections_bookmark Part of Reality Fracture
Proteus Staff card art
Live Play Data

Proteus Staff

{3} · Artifact · Reality Fracture Commander (FRC)
1%
Live Inclusion
Times Brought
477
Decks Running
254
Median Cast Turn
7
Drawn → Played
71%
Format

First-cast turn

n=101
0%
T1
4%
T2
14%
T3
12%
T4
9%
T5
45%
T6-9
17%
T10+
Median 7 P25 4 · P75 8 · max 15
On curve 18% (14 / 101 cast on T3) Cast same turn as drawn 45%

The "good card" funnel

477 brought · 223 players
Brought to game
477
Ever drawn
142
Reached battlefield
101
Still on board at game end
60

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.5pp

Players who cast this card win 34% of the time (n=88) , vs 25% when it never left the library (n=272).

When players drew this card but left it in hand, they won 31% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.8pp; 95% confidence interval -1.5pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

154 instances
12.3%
Library
39.0%
Battlefield
27.3%
Graveyard
5.8%
Exile

Commanders that played this card

in tracked games
Card text
Proteus Staff card

Proteus Staff

{3}
Artifact
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Reality Fracture Commander (FRC) · Rare · Illustrated by Trevor Hairsine

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.