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Pull from Tomorrow card art
Live Play Data

Pull from Tomorrow

{X} {U} {U} · Instant · Secrets of Strixhaven Commander (SOC)
5%
Live Inclusion
Times Brought
774
Decks Running
422
Median Cast Turn
7.0
Drawn → Played
54%
Format

54% of drawn Pull from Tomorrow copies are cast before the game ends, with a median first-cast turn of 7.0 across 738 tracked multiplayer Commander games on Playgroup Live.

Pull from Tomorrow resolves in just over half of the games where it reaches a hand. Across 738 tracked multiplayer Commander games, 54% of drawn copies were cast, with a median first-cast turn of 7.0. That late landing reflects the card's nature: you need enough mana to make the X worthwhile before you pull the trigger.

The dataset is well-spread. 380 distinct players have brought this card to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That breadth gives the directional signals here more weight than a heavily concentrated sample would. The win rate when cast sits at 32% versus 24% when it never left the library, a +7.9 percentage-point lift. Both buckets are sizable, but treat that gap as directional rather than conclusive given the sample size.

Pull from Tomorrow fits neatly into any blue Commander deck that can generate large amounts of mana. Its instant speed is the key advantage over comparable sorceries: cast it on an opponent's end step to refill at full mana, then enter your own turn with options. It appears most often under commanders with blue-green color identity, where ramp spells accelerate the mana needed to cast it for four or more cards.

At a glance
  • 5% of tracked Commander decks include Pull from Tomorrow
  • 54% of drawn copies are cast before the game ends
  • T7.0 median first-cast turn, reflecting the mana investment required
  • 32% win rate in games where the spell resolved
  • 380 distinct players have brought this card to a tracked game
  • 25% draw rate per game, typical for a singleton in a 100-card deck

First-cast turn

n=102
1%
T1
1%
T2
0%
T3
10%
T4
10%
T5
67%
T6-9
12%
T10+
Median 7.0 P25 6 · P75 8 · max 16
Cast same turn as drawn 26%

The "good card" funnel

774 brought · 380 players
Brought to game
774
Ever drawn
190
Reached battlefield
102
Still on board at game end
6
54%

Of 774 copies brought to tracked games, 190 were drawn, 102 of those were cast, and the vast majority resolved to the graveyard as expected for an instant.

≥ -1.2pp

Players who cast this card win 32% of the time (n=95) , vs 24% when it never left the library (n=494).

When players drew this card but left it in hand, they won 23% (n=77) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.9pp; 95% confidence interval -1.2pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

211 instances
1.4%
Library
2.8%
Battlefield
62.6%
Graveyard
3.3%
Exile

Pull from Tomorrow is an instant that resolves to the graveyard, so most finished copies end up there. The small share landing in hand represents games that ended with the card drawn but the spell never cast.

Commanders that played this card

in tracked games

Zimone, Infinite Analyst dominates the top slot, but the remaining commanders span green-blue, Jeskai, Esper, and other blue-based identities, showing the card is widely adopted rather than locked into one archetype.

Card text
Pull from Tomorrow card

Pull from Tomorrow

{X} {U} {U}
Instant
Draw X cards, then discard a card.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Ioannis Fiore

Frequently Asked

How often is Pull from Tomorrow drawn in a Commander game?
In 738 tracked multiplayer games where Pull from Tomorrow was in the deck, it was drawn 25% of the time. That is in line with what you would expect from a singleton in a 100-card deck. Of those drawn copies, 54% were cast before the game concluded. The remainder were mostly drawn too late in the game to see play, rather than deliberately held.
What turn does Pull from Tomorrow typically get cast?
The median first-cast turn is 7.0, with the middle half of casts falling between turns 6 and 8. The distribution clusters tightly in that range, which makes sense: you want several mana available beyond the base {X}{U}{U} cost to draw a meaningful number of cards. Early casts do occur, but they are a small minority of the data.
Does casting Pull from Tomorrow correlate with winning?
The win rate when this card resolved is 32%, compared to 24% for games where it never left the library. That is a +7.9 percentage-point gap. Both sample sizes are meaningful, but the dataset is still building, so this is an early directional signal rather than a firm conclusion. Treat it as consistent with the card being useful rather than proof of a causal effect.
How quickly do players cast it after drawing it?
Among instances that were both drawn and cast, the median wait was 2 turns between drawing and casting, with an average of 2.57 turns. Only 26% of those instances were cast on the same turn they were drawn. That patience is expected given the mana cost: players typically wait until they have enough mana to draw at least three or four cards before firing it off.
Is Pull from Tomorrow legal in Commander?
Yes. Pull from Tomorrow is legal in Commander with no restrictions. It is also legal in Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander, and it is not legal in PreDH.
Which commanders most often run Pull from Tomorrow?
On Playgroup Live, Zimone, Infinite Analyst leads the list by a wide margin, followed by Tidus, Yuna's Guardian and Zinnia, Valley's Voice. The concentration is notable at the top but the remaining commanders on the list span multiple blue-based color identities, suggesting Pull from Tomorrow is a format-wide blue draw spell rather than a card narrowly tied to one archetype.