Pull from Tomorrow
54% of drawn Pull from Tomorrow copies are cast before the game ends, with a median first-cast turn of 7.0 across 738 tracked multiplayer Commander games on Playgroup Live.
Pull from Tomorrow resolves in just over half of the games where it reaches a hand. Across 738 tracked multiplayer Commander games, 54% of drawn copies were cast, with a median first-cast turn of 7.0. That late landing reflects the card's nature: you need enough mana to make the X worthwhile before you pull the trigger.
The dataset is well-spread. 380 distinct players have brought this card to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That breadth gives the directional signals here more weight than a heavily concentrated sample would. The win rate when cast sits at 32% versus 24% when it never left the library, a +7.9 percentage-point lift. Both buckets are sizable, but treat that gap as directional rather than conclusive given the sample size.
Pull from Tomorrow fits neatly into any blue Commander deck that can generate large amounts of mana. Its instant speed is the key advantage over comparable sorceries: cast it on an opponent's end step to refill at full mana, then enter your own turn with options. It appears most often under commanders with blue-green color identity, where ramp spells accelerate the mana needed to cast it for four or more cards.
- 5% of tracked Commander decks include Pull from Tomorrow
- 54% of drawn copies are cast before the game ends
- T7.0 median first-cast turn, reflecting the mana investment required
- 32% win rate in games where the spell resolved
- 380 distinct players have brought this card to a tracked game
- 25% draw rate per game, typical for a singleton in a 100-card deck
First-cast turn
n=102The "good card" funnel
774 brought · 380 playersOf 774 copies brought to tracked games, 190 were drawn, 102 of those were cast, and the vast majority resolved to the graveyard as expected for an instant.
Players who cast this card win 32% of the time (n=95) , vs 24% when it never left the library (n=494).
When players drew this card but left it in hand, they won 23% (n=77) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.9pp; 95% confidence interval -1.2pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
211 instancesPull from Tomorrow is an instant that resolves to the graveyard, so most finished copies end up there. The small share landing in hand represents games that ended with the card drawn but the spell never cast.
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
92 decks
-
2
Tidus, Yuna's Guardian
43 decks
-
3
Zinnia, Valley's Voice
27 decks
-
4
Kilo, Apogee Mind
25 decks
-
5
Inspirit, Flagship Vessel
20 decks
-
6
Captain N'ghathrod
17 decks
-
7
Temmet, Naktamun's Will
17 decks
-
8
Zaxara, the Exemplary
17 decks
-
9
Yuna, Grand Summoner
11 decks
-
10
Sidar Jabari of Zhalfir
9 decks
Zimone, Infinite Analyst dominates the top slot, but the remaining commanders span green-blue, Jeskai, Esper, and other blue-based identities, showing the card is widely adopted rather than locked into one archetype.