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Puppet Master, String Puller card art
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Puppet Master, String Puller

{2} {R} · Legendary Creature — Human Artificer Villain · Marvel Super Heroes Commander (MSC)
Times Brought
508
Decks Running
254
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Puppet Master, String Puller card

Puppet Master, String Puller

{2} {R}
Legendary Creature — Human Artificer Villain
Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
2 / 4
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by John Tyler Christopher

Final zone distribution

108 instances
0.9%
Library
29.6%
Battlefield
38.9%
Graveyard
4.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

508 brought · 247 players
Brought to game
508
Ever drawn
105
Reached battlefield
47
Still on board at game end
32

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.8pp

Players who cast this card win 29% of the time (n=34) , vs 25% when it never left the library (n=260).

When players drew this card but left it in hand, they won 31% (n=42).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.1pp; 95% confidence interval -4.8pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=47
0%
T1
4%
T2
21%
T3
15%
T4
13%
T5
34%
T6-9
13%
T10+
Median 5 P25 3 · P75 8 · max 18
On curve 26% (10 / 47 cast on T3) Cast same turn as drawn 23%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.