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Part of Commander Masters
·
Creature — Human Knight
·
Commander Masters (CMM)
Live Play Data
Puresteel Paladin
6%
Live Inclusion
Times Brought
2057
Decks Running
925
Median Cast Turn
5.0
Drawn → Played
74%
Format
First-cast turn
n=328
5%
T1
15%
T2
13%
T3
14%
T4
13%
T5
32%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
19
On curve
19%
(48 / 328 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
2060 brought · 789 playersBrought to game
2060
Ever drawn
445
Reached battlefield
328
Still on board at game end
171
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.1pp
Players who cast this card win 34% of the time (n=299) , vs 24% when it never left the library (n=1341).
When players drew this card but left it in hand, they won 24% (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval +4.1pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
494 instances4.0%
Library
34.6%
Battlefield
33.2%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
229 decks
-
2
Ekthi, Contaminator Priest
54 decks
-
3
Anti-Venom, Horrifying Healer
49 decks
-
4
Jin Sakai, Ghost of Tsushima
46 decks
-
5
Dogmeat, Ever Loyal
44 decks
-
6
Cloud, Midgar Mercenary
42 decks
-
7
Lightning, Army of One
42 decks
-
8
Captain America, First Avenger
38 decks
-
9
Arna Kennerüd, Skycaptain
16 decks
-
10
Noctis, Heir Apparent
16 decks
Card text
Puresteel Paladin
Creature — Human Knight
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
2 / 2
Commander Masters (CMM)
·
Rare
·
Illustrated by Jason Chan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.