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Puresteel Paladin card art
Live Play Data

Puresteel Paladin

{W} {W} · Creature — Human Knight · Commander Masters (CMM)
6%
Live Inclusion
Times Brought
1342
Decks Running
608
Median Cast Turn
5
Drawn → Played
73%
Format

Puresteel Paladin appears in 6% of tracked Commander decks and is cast 73% of the time it's drawn, with a median first-cast turn of 5.

Puresteel Paladin sits in 6% of the 9702 Commander decks tracked on Playgroup Live, a niche but deliberate slice of the format concentrated almost entirely in Equipment-focused strategies.

When the Paladin reaches a player's hand, it converts to a cast 73% of the time. That conversion rate is strong for a 2-mana creature that demands a specific deck context. Median first cast lands on turn 5, consistent with a card players prefer to develop early rather than sit on. The same-turn cast rate of 33% tells a more honest story: players do not always slam it immediately, often waiting for artifacts to already be on board before committing the mana.

The commander distribution is notably spread. 525 distinct players have brought Puresteel Paladin to a tracked game, and no single player accounts for more than a small slice of the data. That breadth, across Equipment-matter commanders from Cloud, Ex-SOLDIER to Anti-Venom, Horrifying Healer, reflects genuine format demand rather than one prolific player skewing the numbers. Battlefield stickiness of 52% is a real limitation: Puresteel is a creature in a format full of removal, and roughly half the time it resolves, it doesn't survive to end of game.

At a glance
  • 6% of tracked Commander decks include Puresteel Paladin
  • 73% of drawn copies are cast before the game ends
  • T5 median first-cast turn
  • 52% battlefield stickiness once cast
  • 525 distinct players have brought it to a tracked game
  • 17% of casts landed exactly on curve at turn 2

First-cast turn

n=211
3%
T1
13%
T2
12%
T3
14%
T4
14%
T5
34%
T6-9
9%
T10+
Median 5 P25 3 · P75 7 · max 19
On curve 17% (28 / 211 cast on T2) Cast same turn as drawn 33%

The "good card" funnel

1342 brought · 525 players
Brought to game
1342
Ever drawn
288
Reached battlefield
211
Still on board at game end
110
73%

Of 1342 Puresteel Paladins brought to games, 288 were drawn, 211 of those were cast, and 52% of resolved copies survived to the game's final zone on the battlefield.

≥ +4.4pp

Players who cast this card win 36% of the time (n=195) , vs 25% when it never left the library (n=879).

When players drew this card but left it in hand, they won 30% (n=65) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.1pp; 95% confidence interval +4.4pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

322 instances
3.7%
Library
34.2%
Battlefield
33.2%
Graveyard
6.8%
Exile

Most Puresteel Paladins never leave the library in a given game, a structural reality of 100-card singleton rather than a statement about the card's power. Of the copies that do resolve, a meaningful share end up in the graveyard, reflecting the removal pressure Equipment creatures attract.

Commanders that played this card

in tracked games

Cloud, Ex-SOLDIER leads by a wide margin, but the list spreads across a diverse set of Equipment-matter and Voltron commanders spanning multiple color identities, suggesting Puresteel Paladin earns inclusion on its own merits across the archetype.

Card text
Puresteel Paladin card

Puresteel Paladin

{W} {W}
Creature — Human Knight
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
2 / 2
Commander Masters (CMM) · Rare · Illustrated by Jason Chan

Frequently Asked

How often is Puresteel Paladin drawn in a Commander game?
In 1284 tracked multiplayer games where Puresteel Paladin was in the deck, it was drawn 21% of the time. That is typical for a singleton in a 100-card deck. Of 288 instances that reached a player's hand, 73% were cast before the game ended.
What turn does Puresteel Paladin usually get cast?
Median first cast lands on turn 5. The distribution spreads fairly evenly from turns 2 through 7, which reflects how often the Paladin is drawn in the opening hand versus mid-game. The on-curve rate of 17% is low for a 2-mana card, but that mostly signals players drew it after turn 2 rather than chose to hold it.
How sticky is Puresteel Paladin on the battlefield?
52% of resolved Puresteel Paladins survive to the game's end zone. That is below average for a meaningful threat, and it makes sense: the Paladin is a high-priority removal target in Equipment decks. Its value is often extracted immediately through draw triggers and free equips before it gets answered.
Which commanders most commonly run Puresteel Paladin?
The top commander by raw deck count is Cloud, Ex-SOLDIER, an Equipment-centric Naya commander. Lightning, Army of One, Dogmeat, Ever Loyal, and Anti-Venom, Horrifying Healer also show strong representation. The spread across 525 unique players and multiple commander archetypes is a directional signal that the card earns its slot on merit rather than being a single-pilot artifact.
Is Puresteel Paladin legal in Commander?
Yes. Puresteel Paladin is legal and unrestricted in Commander. It is also legal in Legacy, Modern, and Vintage. It is not legal in Standard, Pioneer, Pauper, or Brawl formats.
Does casting Puresteel Paladin correlate with winning?
In 195 participations where Puresteel Paladin was cast, the normalized win rate was 36%, compared to 25% in 879 participations where it stayed in the library. The delta is a small positive signal, but the cast sample is large enough to treat this as directional. It is consistent with the Paladin performing a real function without being a game-winning card on its own.