Puresteel Paladin
Puresteel Paladin appears in 6% of tracked Commander decks and is cast 72% of the time it's drawn, with a median first-cast turn of 5.
Puresteel Paladin sits in 6% of the 6444 Commander decks tracked on Playgroup Live, a niche but deliberate slice of the format concentrated almost entirely in Equipment-focused strategies.
When the Paladin reaches a player's hand, it converts to a cast 72% of the time. That conversion rate is strong for a 2-mana creature that demands a specific deck context. Median first cast lands on turn 5, consistent with a card players prefer to develop early rather than sit on. The same-turn cast rate of 33% tells a more honest story: players do not always slam it immediately, often waiting for artifacts to already be on board before committing the mana.
The commander distribution is notably spread. 364 distinct players have brought Puresteel Paladin to a tracked game, and no single player accounts for more than a small slice of the data. That breadth, across Equipment-matter commanders from Cloud, Ex-SOLDIER to Anti-Venom, Horrifying Healer, reflects genuine format demand rather than one prolific player skewing the numbers. Battlefield stickiness of 51% is a real limitation: Puresteel is a creature in a format full of removal, and roughly half the time it resolves, it doesn't survive to end of game.
- 6% of tracked Commander decks include Puresteel Paladin
- 72% of drawn copies are cast before the game ends
- T5 median first-cast turn
- 51% battlefield stickiness once cast
- 364 distinct players have brought it to a tracked game
- 14% of casts landed exactly on curve at turn 2
First-cast turn
n=131The "good card" funnel
849 brought · 364 playersOf 849 Puresteel Paladins brought to games, 181 were drawn, 131 of those were cast, and 51% of resolved copies survived to the game's final zone on the battlefield.
Players who cast this card win 32% of the time (n=122) , vs 26% when it never left the library (n=574).
When players drew this card but left it in hand, they won 28% (n=44) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.1pp; 95% confidence interval -2.2pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
201 instancesMost Puresteel Paladins never leave the library in a given game, a structural reality of 100-card singleton rather than a statement about the card's power. Of the copies that do resolve, a meaningful share end up in the graveyard, reflecting the removal pressure Equipment creatures attract.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
99 decks
-
2
Lightning, Army of One
27 decks
-
3
Dogmeat, Ever Loyal
23 decks
-
4
Anti-Venom, Horrifying Healer
21 decks
-
5
Captain America, First Avenger
21 decks
-
6
Cloud, Midgar Mercenary
20 decks
-
7
Jin Sakai, Ghost of Tsushima
16 decks
-
8
Galea, Kindler of Hope
9 decks
-
9
Amy Rose
8 decks
-
10
Arna Kennerüd, Skycaptain
8 decks
Cloud, Ex-SOLDIER leads by a wide margin, but the list spreads across a diverse set of Equipment-matter and Voltron commanders spanning multiple color identities, suggesting Puresteel Paladin earns inclusion on its own merits across the archetype.