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Part of Commander Masters
·
Creature — Human Knight
·
Commander Masters (CMM)
Live Play Data
Puresteel Paladin
6%
Live Inclusion
Times Brought
3630
Decks Running
1494
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=557
4%
T1
16%
T2
13%
T3
12%
T4
13%
T5
35%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
19
On curve
20%
(89 / 557 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
3636 brought · 1254 playersBrought to game
3636
Ever drawn
768
Reached battlefield
557
Still on board at game end
306
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.7pp
Players who cast this card win 34% of the time (n=503) , vs 24% when it never left the library (n=2393).
When players drew this card but left it in hand, they won 25% (n=180).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval +5.7pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
856 instances3.5%
Library
35.7%
Battlefield
33.3%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
364 decks
-
2
Jin Sakai, Ghost of Tsushima
91 decks
-
3
Dogmeat, Ever Loyal
85 decks
-
4
Ekthi, Contaminator Priest
83 decks
-
5
Anti-Venom, Horrifying Healer
81 decks
-
6
Lightning, Army of One
64 decks
-
7
Captain America, First Avenger
60 decks
-
8
Cloud, Midgar Mercenary
60 decks
-
9
Syr Gwyn, Hero of Ashvale
26 decks
-
10
Arna Kennerüd, Skycaptain
25 decks
Card text
Puresteel Paladin
Creature — Human Knight
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
2 / 2
Commander Masters (CMM)
·
Rare
·
Illustrated by Jason Chan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.