collections_bookmark
Part of Commander Masters
·
Creature — Human Knight
·
Commander Masters (CMM)
Card Preview
Puresteel Paladin
Times Brought
397
Decks Running
200
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
72 instances50.0%
Battlefield
27.8%
Graveyard
5.6%
Exile
16.7%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
55 decks
-
2
Captain America, First Avenger
16 decks
-
3
Dogmeat, Ever Loyal
14 decks
-
4
Anti-Venom, Horrifying Healer
11 decks
-
5
Lightning, Army of One
10 decks
-
6
Cloud, Midgar Mercenary
7 decks
-
7
Galea, Kindler of Hope
7 decks
-
8
Noctis, Heir Apparent
6 decks
-
9
Jin Sakai, Ghost of Tsushima
5 decks
-
10
Amy Rose
4 decks
The "good card" funnel
397 brought · 184 playersBrought to game
397
Ever drawn
69
Reached battlefield
56
Still on board at game end
36
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.2pp
Players who cast this card win 36% of the time (n=49) , vs 29% when it never left the library (n=276).
Observed gap +7.0pp; 95% confidence interval +0.2pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
9%
T1
14%
T2
14%
T3
20%
T4
9%
T5
32%
T6-9
2%
T10+
Median
4.0
P25
3
· P75
6
· max
12
On curve
23%
(8 / 56 cast on T2)
Cast same turn as drawn
35%
56 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.