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Part of Bloomburrow
·
Instant
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Putrefy
16%
Live Inclusion
Times Brought
3826
Decks Running
1883
Median Cast Turn
7
Drawn → Played
65%
Format
First-cast turn
n=561
0%
T1
1%
T2
2%
T3
6%
T4
13%
T5
57%
T6-9
22%
T10+
Median
7
P25
6
· P75
9
· max
18
On curve
3%
(12 / 561 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
3826 brought · 1521 playersBrought to game
3826
Ever drawn
863
Reached battlefield
561
Still on board at game end
26
≥ +2.5pp
Players who cast this card win 26% of the time (n=500) , vs 19% when it never left the library (n=2388).
When players drew this card but left it in hand, they won 22% (n=252).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval +2.5pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1038 instances3.5%
Library
2.5%
Battlefield
60.1%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
181 decks
-
2
The Wise Mothman
162 decks
-
3
Teval, the Balanced Scale
141 decks
-
4
Auntie Ool, Cursewretch
138 decks
-
5
Hazel of the Rootbloom
92 decks
-
6
Lathril, Blade of the Elves
66 decks
-
7
Chatterfang, Squirrel General
51 decks
-
8
Meren of Clan Nel Toth
41 decks
-
9
Szarel, Genesis Shepherd
39 decks
-
10
Gonti, Canny Acquisitor
37 decks
Card text
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Igor Kieryluk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.