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Part of Bloomburrow
·
Instant
·
Lorwyn Eclipsed Commander (ECC)
Card Preview
Putrefy
Times Brought
829
Decks Running
448
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
181 instances1.7%
Library
3.3%
Battlefield
62.4%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
46 decks
-
2
Hearthhull, the Worldseed
39 decks
-
3
Teval, the Balanced Scale
36 decks
-
4
The Wise Mothman
31 decks
-
5
Hazel of the Rootbloom
28 decks
-
6
Chatterfang, Squirrel General
21 decks
-
7
Lathril, Blade of the Elves
20 decks
-
8
Atraxa, Praetors' Voice
12 decks
-
9
Szarel, Genesis Shepherd
12 decks
-
10
Gonti, Canny Acquisitor
9 decks
The "good card" funnel
830 brought · 377 playersBrought to game
830
Ever drawn
150
Reached battlefield
96
Still on board at game end
6
≥ -0.8pp
Players who cast this card win 26% of the time (n=79) , vs 21% when it never left the library (n=498).
When players drew this card but left it in hand, they won 18% (n=45) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.0pp; 95% confidence interval -0.8pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=96
0%
T1
2%
T2
6%
T3
14%
T4
11%
T5
53%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
19
On curve
8%
(6 / 96 cast on T3)
Cast same turn as drawn
28%
96 of 100 times cast
96%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.