Card Preview
Pyroblast
2%
Decklist Inclusion
Times Brought
633
Decks Running
342
In Decks
2806
Decklist Inclusion
2%
Format
Card text
Pyroblast
Instant
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Eternal Masters (EMA)
·
Uncommon
·
Illustrated by Lake Hurwitz
Final zone distribution
160 instances5.0%
Library
2.5%
Battlefield
48.8%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
18 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
17 decks
-
3
Vivi Ornitier
11 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
5
Magda, Brazen Outlaw
8 decks
-
6
Rograkh, Son of Rohgahh
8 decks
-
7
Kratos, God of War
7 decks
-
8
Crystal, Inhuman Princess
6 decks
-
9
Jaws, Relentless Predator
6 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
The "good card" funnel
634 brought · 285 playersBrought to game
634
Ever drawn
141
Reached battlefield
64
Still on board at game end
4
≥ -9.1pp
Players who cast this card win 29% of the time (n=57) , vs 27% when it never left the library (n=386).
When players drew this card but left it in hand, they won 37% (n=68) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.1pp; 95% confidence interval -9.1pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64
3%
T1
0%
T2
11%
T3
13%
T4
25%
T5
45%
T6-9
3%
T10+
Median
5.0
P25
4
· P75
7
· max
11
On curve
3%
(2 / 64 cast on T1)
Cast same turn as drawn
28%
64 of 100 times cast
64%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.