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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Quantum Misalignment
2%
Live Inclusion
Times Brought
1582
Decks Running
696
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=250
0%
T1
0%
T2
0%
T3
4%
T4
14%
T5
62%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
19
On curve
18%
(35 / 250 cast on T5)
Cast same turn as drawn
26%
The "good card" funnel
1583 brought · 617 playersBrought to game
1583
Ever drawn
415
Reached battlefield
250
Still on board at game end
28
≥ +10.9pp
Players who cast this card win 40% of the time (n=216) , vs 23% when it never left the library (n=985).
When players drew this card but left it in hand, they won 24% (n=146).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.4pp; 95% confidence interval +10.9pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
447 instances3.1%
Library
6.3%
Battlefield
35.3%
Graveyard
25.5%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
102 decks
-
2
Mister Fantastic
74 decks
-
3
Invisible Woman
35 decks
-
4
Rootha, Mastering the Moment
28 decks
-
5
Adrix and Nev, Twincasters
15 decks
-
6
Human Torch
14 decks
-
7
Koma, Cosmos Serpent
13 decks
-
8
Lord of the Nazgûl
12 decks
-
9
Gandalf, Party Guest
10 decks
-
10
Homer, the Hermit
10 decks
Card text
Quantum Misalignment
Sorcery
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Alexander Skripnikov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.