collections_bookmark Part of Streets of New Capenna
Quietus Spike card art
Live Play Data

Quietus Spike

{3} · Artifact — Equipment · New Capenna Commander (NCC)
1%
Live Inclusion
Times Brought
326
Decks Running
186
Median Cast Turn
6
Drawn → Played
68%
Format

First-cast turn

n=47
2%
T1
2%
T2
15%
T3
17%
T4
13%
T5
43%
T6-9
9%
T10+
Median 6 P25 4 · P75 8 · max 12
On curve 19% (7 / 47 cast on T3) Cast same turn as drawn 32%

The "good card" funnel

326 brought · 169 players
Brought to game
326
Ever drawn
69
Reached battlefield
47
Still on board at game end
32

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.6pp

Players who cast this card win 23% of the time (n=46) , vs 19% when it never left the library (n=225).

When players drew this card but left it in hand, they won 25% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.2pp; 95% confidence interval -7.6pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

79 instances
1.3%
Library
40.5%
Battlefield
21.5%
Graveyard
7.6%
Exile

Commanders that played this card

in tracked games
Card text
Quietus Spike card

Quietus Spike

{3}
Artifact — Equipment
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
New Capenna Commander (NCC) · Rare · Illustrated by Mark Brill

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.