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Part of Streets of New Capenna
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Artifact — Equipment
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New Capenna Commander (NCC)
Live Play Data
Quietus Spike
1%
Live Inclusion
Times Brought
326
Decks Running
186
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=47
2%
T1
2%
T2
15%
T3
17%
T4
13%
T5
43%
T6-9
9%
T10+
Median
6
P25
4
· P75
8
· max
12
On curve
19%
(7 / 47 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
326 brought · 169 playersBrought to game
326
Ever drawn
69
Reached battlefield
47
Still on board at game end
32
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.6pp
Players who cast this card win 23% of the time (n=46) , vs 19% when it never left the library (n=225).
When players drew this card but left it in hand, they won 25% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -7.6pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
79 instances1.3%
Library
40.5%
Battlefield
21.5%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Jin Sakai, Ghost of Tsushima
18 decks
-
2
Arahbo, Roar of the World
12 decks
-
3
Ezio Auditore da Firenze
11 decks
-
4
Kamiz, Obscura Oculus
5 decks
-
5
Captain America, First Avenger
4 decks
-
6
Felix Five-Boots
4 decks
-
7
Kelsien, the Plague
4 decks
-
8
Noctis, Heir Apparent
4 decks
-
9
Altaïr Ibn-La'Ahad
3 decks
-
10
Aphelia, Viper Whisperer
3 decks
Card text
Quietus Spike
Artifact — Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip 
New Capenna Commander (NCC)
·
Rare
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Illustrated by Mark Brill
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.