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Part of Streets of New Capenna
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Artifact — Equipment
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New Capenna Commander (NCC)
Card Preview
Quietus Spike
Times Brought
176
Decks Running
90
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Quietus Spike
Artifact — Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip 
New Capenna Commander (NCC)
·
Rare
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Illustrated by Mark Brill
Final zone distribution
31 instances54.8%
Battlefield
9.7%
Graveyard
9.7%
Exile
25.8%
Hand
Commanders that played this card
in tracked games-
1
Jin Sakai, Ghost of Tsushima
8 decks
-
2
Arahbo, Roar of the World
6 decks
-
3
Noctis, Heir Apparent
5 decks
-
4
Kelsien, the Plague
4 decks
-
5
Ezio Auditore da Firenze
3 decks
-
6
Kamiz, Obscura Oculus
3 decks
-
7
Kratos, God of War
3 decks
-
8
Bob, Reluctant HYDRA Agent
2 decks
-
9
Lathril, Blade of the Elves
2 decks
-
10
Ohabi Caleria
2 decks
The "good card" funnel
176 brought · 85 playersBrought to game
176
Ever drawn
30
Reached battlefield
21
Still on board at game end
17
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 34% of the time (n=17) , vs 24% when it never left the library (n=121).
Observed gap +9.4pp; 95% confidence interval -2.5pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
5%
T1
5%
T2
10%
T3
10%
T4
10%
T5
38%
T6-9
24%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
19%
(2 / 21 cast on T3)
Cast same turn as drawn
40%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.