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Raging Ravine card art
Live Play Data

Raging Ravine

Land · Lorwyn Eclipsed Commander (ECC)
4%
Live Inclusion
Times Brought
585
Decks Running
283
Median Cast Turn
4.0
Drawn → Played
76%
Format

First-cast turn

n=102
25%
T1
8%
T2
10%
T3
11%
T4
11%
T5
29%
T6-9
7%
T10+
Median 4.0 P25 2 · P75 7 · max 15
Cast same turn as drawn 62%

The "good card" funnel

585 brought · 269 players
Brought to game
585
Ever drawn
134
Reached battlefield
102
Still on board at game end
93

Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.2pp

Players who cast this card win 26% of the time (n=88) , vs 21% when it never left the library (n=379).

When players drew this card but left it in hand, they won 23% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.0pp; 95% confidence interval -4.2pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

143 instances
4.2%
Library
65.0%
Battlefield
14.0%
Graveyard
4.9%
Exile

Commanders that played this card

in tracked games
Card text
Raging Ravine card

Raging Ravine

Land
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Todd Lockwood

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.