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Part of Bloomburrow
Live Play Data
Raging Ravine
Land
·
Lorwyn Eclipsed Commander (ECC)
4%
Live Inclusion
Times Brought
797
Decks Running
389
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=145
26%
T1
8%
T2
9%
T3
10%
T4
10%
T5
30%
T6-9
7%
T10+
Median
4
P25
1
· P75
7
· max
15
Cast same turn as drawn
63%
The "good card" funnel
797 brought · 367 playersBrought to game
797
Ever drawn
193
Reached battlefield
145
Still on board at game end
131
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.0pp
Players who cast this card win 25% of the time (n=123) , vs 21% when it never left the library (n=502).
When players drew this card but left it in hand, they won 21% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -4.0pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
206 instances4.4%
Library
63.6%
Battlefield
16.0%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
121 decks
-
2
Ashling, the Limitless
116 decks
-
3
Chishiro, the Shattered Blade
19 decks
-
4
Disa the Restless
17 decks
-
5
Bumi, Unleashed
8 decks
-
6
Faldorn, Dread Wolf Herald
8 decks
-
7
Kibo, Uktabi Prince
7 decks
-
8
Mass of Mysteries
7 decks
-
9
Toph, Greatest Earthbender
6 decks
-
10
Toph, the First Metalbender
6 decks
Card text
Raging Ravine
Land
This land enters tapped.
: Add
or
.


: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Todd Lockwood
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.