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Part of Bloomburrow
Live Play Data
Raging Ravine
Land
·
Lorwyn Eclipsed Commander (ECC)
4%
Live Inclusion
Times Brought
370
Decks Running
186
Median Cast Turn
4
Drawn → Played
76%
Format
First-cast turn
n=65
26%
T1
8%
T2
11%
T3
9%
T4
12%
T5
28%
T6-9
6%
T10+
Median
4
P25
1
· P75
6
· max
13
Cast same turn as drawn
66%
The "good card" funnel
370 brought · 178 playersBrought to game
370
Ever drawn
85
Reached battlefield
65
Still on board at game end
58
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 30% of the time (n=57) , vs 22% when it never left the library (n=245).
When players drew this card but left it in hand, they won 30% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval -3.6pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
89 instances3.4%
Library
65.2%
Battlefield
13.5%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
63 decks
-
2
Bello, Bard of the Brambles
55 decks
-
3
Disa the Restless
9 decks
-
4
Chishiro, the Shattered Blade
7 decks
-
5
Kibo, Uktabi Prince
5 decks
-
6
Toph, Greatest Earthbender
4 decks
-
7
Anzrag, the Quake-Mole
3 decks
-
8
Bumi, Unleashed
3 decks
-
9
Xenagos, God of Revels
3 decks
-
10
Faldorn, Dread Wolf Herald
2 decks
Card text
Raging Ravine
Land
This land enters tapped.
: Add
or
.


: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Todd Lockwood
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.