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Rain of Riches card art
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Rain of Riches

{3} {R} {R} · Enchantment · Outlaws of Thunder Junction Commander (OTC)
Times Brought
903
Decks Running
433
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Rain of Riches card

Rain of Riches

{3} {R} {R}
Enchantment
When this enchantment enters, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Evyn Fong

Final zone distribution

190 instances
1.6%
Library
54.7%
Battlefield
15.3%
Graveyard
1.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

903 brought · 410 players
Brought to game
903
Ever drawn
180
Reached battlefield
119
Still on board at game end
104

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.7pp

Players who cast this card win 30% of the time (n=97) , vs 26% when it never left the library (n=533).

When players drew this card but left it in hand, they won 16% (n=47).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.7pp; 95% confidence interval -1.7pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=119
1%
T1
0%
T2
5%
T3
17%
T4
22%
T5
48%
T6-9
8%
T10+
Median 6 P25 5 · P75 7 · max 13
On curve 45% (26 / 119 cast on T5) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.