Live Play Data
Ranger-Captain of Eos
3%
Live Inclusion
Times Brought
881
Decks Running
416
Median Cast Turn
4.0
Drawn → Played
59%
Format
First-cast turn
n=122
0%
T1
11%
T2
20%
T3
20%
T4
13%
T5
29%
T6-9
6%
T10+
Median
4.0
P25
3
· P75
6
· max
18
On curve
32%
(25 / 122 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
884 brought · 343 playersBrought to game
884
Ever drawn
206
Reached battlefield
122
Still on board at game end
49
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.1pp
Players who cast this card win 32% of the time (n=113) , vs 23% when it never left the library (n=537).
When players drew this card but left it in hand, they won 23% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval +0.1pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
240 instances2.5%
Library
20.4%
Battlefield
38.8%
Graveyard
15.8%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
25 decks
-
2
Tymna the Weaver
19 decks
-
3
Kaalia of the Vast
14 decks
-
4
Marneus Calgar
12 decks
-
5
Heliod, Sun-Crowned
11 decks
-
6
Kenrith, the Returned King
11 decks
-
7
Ms. Bumbleflower
10 decks
-
8
Najeela, the Blade-Blossom
10 decks
-
9
Kraum, Ludevic's Opus
8 decks
-
10
Y'shtola, Night's Blessed
8 decks
Card text
Ranger-Captain of Eos
Creature — Human Soldier Ranger
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
3 / 3
Modern Horizons (MH1)
·
Mythic
·
Illustrated by Ryan Pancoast
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.