Card Preview
Ranger-Captain of Eos
1%
Decklist Inclusion
Times Brought
363
Decks Running
200
In Decks
1623
Decklist Inclusion
1%
Format
Card text
Ranger-Captain of Eos
Creature — Human Soldier Ranger
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
3 / 3
Modern Horizons (MH1)
·
Mythic
·
Illustrated by Ryan Pancoast
Final zone distribution
103 instances4.9%
Library
20.4%
Battlefield
35.9%
Graveyard
17.5%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
13 decks
-
2
Tymna the Weaver
10 decks
-
3
Kenrith, the Returned King
8 decks
-
4
Heliod, Sun-Crowned
5 decks
-
5
Kaalia of the Vast
5 decks
-
6
Kraum, Ludevic's Opus
5 decks
-
7
Marneus Calgar
5 decks
-
8
Najeela, the Blade-Blossom
5 decks
-
9
Tivit, Seller of Secrets
5 decks
-
10
Y'shtola, Night's Blessed
5 decks
The "good card" funnel
366 brought · 180 playersBrought to game
366
Ever drawn
87
Reached battlefield
50
Still on board at game end
21
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 31% of the time (n=45) , vs 25% when it never left the library (n=221).
When players drew this card but left it in hand, they won 19% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.5pp; 95% confidence interval -8.0pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
0%
T1
12%
T2
16%
T3
20%
T4
16%
T5
30%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
6
· max
12
On curve
28%
(8 / 50 cast on T3)
Cast same turn as drawn
33%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.