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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Turtle
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Teenage Mutant Ninja Turtles (TMT)
Card Preview
Raph & Leo, Sibling Rivals
0%
Decklist Inclusion
Times Brought
140
Decks Running
43
In Decks
258
Decklist Inclusion
0%
Format
Final zone distribution
42 instances28.6%
Battlefield
33.3%
Graveyard
4.8%
Exile
33.3%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
9 decks
-
2
Heroes in a Half Shell
7 decks
-
3
Arabella, Abandoned Doll
3 decks
-
4
Lightning, Army of One
3 decks
-
5
Michelangelo, the Heart
3 decks
-
6
General Ferrous Rokiric
2 decks
-
7
Jodah, the Unifier
2 decks
-
8
Kratos, Stoic Father
2 decks
-
9
Sonic the Hedgehog
2 decks
-
10
Terra, Herald of Hope
2 decks
The "good card" funnel
140 brought · 45 playersBrought to game
140
Ever drawn
39
Reached battlefield
23
Still on board at game end
12
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 34% of the time (n=23) , vs 19% when it never left the library (n=88).
When players drew this card but left it in hand, they won 25% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.9pp; 95% confidence interval -3.7pp to +33.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
4%
T2
30%
T3
4%
T4
4%
T5
39%
T6-9
17%
T10+
Median
7
P25
3
· P75
8
· max
12
On curve
35%
(7 / 23 cast on T3)
Cast same turn as drawn
14%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.