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Raph & Leo, Sibling Rivals card art
Live Play Data

Raph & Leo, Sibling Rivals

{1} {R/W} {R/W} · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles (TMT)
1%
Live Inclusion
Times Brought
170
Decks Running
52
Median Cast Turn
7.0
Drawn → Played
60%
Format

First-cast turn

n=26
0%
T1
4%
T2
27%
T3
8%
T4
4%
T5
38%
T6-9
19%
T10+
Median 7.0 P25 3 · P75 8 · max 12
On curve 31% (7 / 26 cast on T3) Cast same turn as drawn 13%

The "good card" funnel

170 brought · 53 players
Brought to game
170
Ever drawn
43
Reached battlefield
26
Still on board at game end
13

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.5pp

Players who cast this card win 36% of the time (n=25) , vs 22% when it never left the library (n=113).

When players drew this card but left it in hand, they won 22% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.6pp; 95% confidence interval -4.5pp to +31.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

47 instances
2.1%
Library
27.7%
Battlefield
29.8%
Graveyard
8.5%
Exile

Commanders that played this card

in tracked games
Card text
Raph & Leo, Sibling Rivals card

Raph & Leo, Sibling Rivals

{1} {R/W} {R/W}
Legendary Creature — Mutant Ninja Turtle
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
2 / 4
Teenage Mutant Ninja Turtles (TMT) · Rare · Illustrated by Fajareka Setiawan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.