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Raph & Leo, Sibling Rivals card art
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Raph & Leo, Sibling Rivals

{1} {R/W} {R/W} · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles (TMT)
0%
Decklist Inclusion
Times Brought
138
Decks Running
43
In Decks
255
Decklist Inclusion
0%
Format

Final zone distribution

41 instances
29.3%
Battlefield
34.1%
Graveyard
4.9%
Exile
31.7%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

138 brought · 45 players
Brought to game
138
Ever drawn
38
Reached battlefield
23
Still on board at game end
12

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.7pp

Players who cast this card win 34% of the time (n=23) , vs 19% when it never left the library (n=88).

When players drew this card but left it in hand, they won 25% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +14.9pp; 95% confidence interval -3.7pp to +33.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
4%
T2
30%
T3
4%
T4
4%
T5
39%
T6-9
17%
T10+
Median 7 P25 3 · P75 8 · max 12
On curve 35% (7 / 23 cast on T3) Cast same turn as drawn 14%
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.