collections_bookmark
Part of Teenage Mutant Ninja Turtles
·
Legendary Creature — Mutant Ninja Turtle
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Raph & Leo, Sibling Rivals
1%
Live Inclusion
Times Brought
372
Decks Running
123
Median Cast Turn
6.5
Drawn → Played
59%
Format
First-cast turn
n=50
0%
T1
6%
T2
20%
T3
10%
T4
6%
T5
48%
T6-9
10%
T10+
Median
6.5
P25
3
· P75
8
· max
12
On curve
26%
(10 / 50 cast on T3)
Cast same turn as drawn
17%
The "good card" funnel
372 brought · 119 playersBrought to game
372
Ever drawn
82
Reached battlefield
48
Still on board at game end
24
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 34% of the time (n=45) , vs 23% when it never left the library (n=258).
When players drew this card but left it in hand, they won 23% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.5pp; 95% confidence interval -3.0pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
87 instances2.3%
Library
27.6%
Battlefield
29.9%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
32 decks
-
2
Heroes in a Half Shell
18 decks
-
3
Winota, Joiner of Forces
11 decks
-
4
Lightning, Army of One
9 decks
-
5
Arabella, Abandoned Doll
7 decks
-
6
Isshin, Two Heavens as One
7 decks
-
7
Michelangelo, the Heart
6 decks
-
8
Amy Rose
4 decks
-
9
General Ferrous Rokiric
4 decks
-
10
Arthur, Marigold Knight
3 decks
Card text
Raph & Leo, Sibling Rivals
Legendary Creature — Mutant Ninja Turtle
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
2 / 4
Teenage Mutant Ninja Turtles (TMT)
·
Rare
·
Illustrated by Fajareka Setiawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.