collections_bookmark Part of Marvel Super Heroes
Rapid Rescue card art
Live Play Data

Rapid Rescue

{G} · Instant · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
125
Decks Running
50
Median Cast Turn
5.0
Drawn → Played
88%
Format

First-cast turn

n=22
9%
T1
0%
T2
18%
T3
5%
T4
23%
T5
32%
T6-9
14%
T10+
Median 5.0 P25 3 · P75 7 · max 14
On curve 9% (2 / 22 cast on T1) Cast same turn as drawn 32%

The "good card" funnel

125 brought · 46 players
Brought to game
125
Ever drawn
25
Reached battlefield
22
Still on board at game end
0
≥ -24.4pp

Players who cast this card win 19% of the time (n=18) , vs 24% when it never left the library (n=84).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.0pp; 95% confidence interval -24.4pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

28 instances
78.6%
Graveyard
14.3%
Exile
7.1%
Hand
Card text
Rapid Rescue card

Rapid Rescue

{G}
Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Marvel Super Heroes (MSH) · Common · Illustrated by Raymond Bonilla

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.