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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes (MSH)
Live Play Data
Rapid Rescue
0%
Live Inclusion
Times Brought
188
Decks Running
72
Median Cast Turn
5
Drawn → Played
76%
Format
First-cast turn
n=29
7%
T1
3%
T2
17%
T3
10%
T4
17%
T5
34%
T6-9
10%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
7%
(2 / 29 cast on T1)
Cast same turn as drawn
28%
The "good card" funnel
188 brought · 66 playersBrought to game
188
Ever drawn
38
Reached battlefield
29
Still on board at game end
0
≥ -19.7pp
Players who cast this card win 13% of the time (n=27) , vs 19% when it never left the library (n=137).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.2pp; 95% confidence interval -19.7pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances71.4%
Graveyard
9.5%
Exile
19.0%
Hand
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
10 decks
-
2
Bruce Banner // The Incredible Hulk
9 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
5 decks
-
4
Blech, Loafing Pest
3 decks
-
5
Mole Man, Moloid Master
3 decks
-
6
Blaster, Combat DJ // Blaster, Morale Booster
2 decks
-
7
Cosmic Spider-Man
2 decks
-
8
Hulk, Gamma Goliath
2 decks
-
9
Kotis, the Fangkeeper
2 decks
-
10
Muldrotha, the Gravetide
2 decks
Card text
Rapid Rescue
Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Raymond Bonilla
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.