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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes (MSH)
Card Preview
Rapid Rescue
Times Brought
101
Decks Running
51
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rapid Rescue
Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Marvel Super Heroes (MSH)
·
Common
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Illustrated by Raymond Bonilla
Final zone distribution
25 instances84.0%
Graveyard
8.0%
Exile
8.0%
Hand
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
6 decks
-
2
Cosmic Spider-Man
3 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
4
Hulk, Gamma Goliath
2 decks
-
5
Kwia Vigorbloom
2 decks
-
6
Lathril, Blade of the Elves
2 decks
-
7
Mole Man, Moloid Master
2 decks
-
8
The Unbeatable Squirrel Girl
2 decks
-
9
Absorbing Man and Titania
1 decks
-
10
Bello, Bard of the Brambles
1 decks
The "good card" funnel
101 brought · 50 playersBrought to game
101
Ever drawn
21
Reached battlefield
18
Still on board at game end
0
≥ -11.0pp
Players who cast this card win 24% of the time (n=17) , vs 21% when it never left the library (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -11.0pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.