Rat King, Pale Piper
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Rat King, Pale Piper
Final zone distribution
49 instancesCommanders that played this card
in tracked games-
1
Leonardo, the Balance
46 decks
-
2
Heroes in a Half Shell
36 decks
-
3
Rat King, Verminister
25 decks
-
4
Marrow-Gnawer
20 decks
-
5
Karumonix, the Rat King
9 decks
-
6
Wick, the Whorled Mind
7 decks
-
7
Ashcoat of the Shadow Swarm
2 decks
-
8
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
2 decks
-
9
Vren, the Relentless
2 decks
-
10
Acererak the Archlich
1 decks
The "good card" funnel
321 brought · 158 playersOnce cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=24) , vs 23% when it never left the library (n=186).
When players drew this card but left it in hand, they won 13% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.1pp; 95% confidence interval -10.9pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.