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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Rat Avatar
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Rat King, Pale Piper
1%
Live Inclusion
Times Brought
305
Decks Running
149
Median Cast Turn
5.5
Drawn → Played
52%
Format
First-cast turn
n=32
0%
T1
3%
T2
6%
T3
16%
T4
25%
T5
41%
T6-9
9%
T10+
Median
5.5
P25
5
· P75
7
· max
11
On curve
25%
(5 / 32 cast on T4)
Cast same turn as drawn
20%
The "good card" funnel
305 brought · 145 playersBrought to game
305
Ever drawn
62
Reached battlefield
32
Still on board at game end
13
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.8pp
Players who cast this card win 18% of the time (n=29) , vs 10% when it never left the library (n=204).
When players drew this card but left it in hand, they won 22% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -5.8pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances1.4%
Library
18.3%
Battlefield
36.6%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
44 decks
-
2
Heroes in a Half Shell
31 decks
-
3
Rat King, Verminister
22 decks
-
4
Marrow-Gnawer
18 decks
-
5
Karumonix, the Rat King
8 decks
-
6
Vren, the Relentless
5 decks
-
7
Wick, the Whorled Mind
4 decks
-
8
Ashcoat of the Shadow Swarm
3 decks
-
9
Michelangelo, the Heart
3 decks
-
10
Teysa Karlov
2 decks
Card text
Rat King, Pale Piper
Legendary Creature — Rat Avatar
Menace
Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token.
, Sacrifice a token: Draw a card.
3 / 3
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
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Illustrated by Andrey Kuzinskiy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.