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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Rat Avatar
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Rat King, Pale Piper
1%
Live Inclusion
Times Brought
518
Decks Running
245
Median Cast Turn
6.0
Drawn → Played
56%
Format
First-cast turn
n=58
0%
T1
3%
T2
5%
T3
10%
T4
21%
T5
52%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
7
· max
11
On curve
19%
(6 / 58 cast on T4)
Cast same turn as drawn
21%
The "good card" funnel
518 brought · 238 playersBrought to game
518
Ever drawn
104
Reached battlefield
58
Still on board at game end
29
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.0pp
Players who cast this card win 28% of the time (n=53) , vs 14% when it never left the library (n=346).
When players drew this card but left it in hand, they won 24% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.9pp; 95% confidence interval +2.0pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
115 instances1.7%
Library
25.2%
Battlefield
30.4%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
61 decks
-
2
Heroes in a Half Shell
46 decks
-
3
Rat King, Verminister
34 decks
-
4
Marrow-Gnawer
31 decks
-
5
Karumonix, the Rat King
16 decks
-
6
Vren, the Relentless
12 decks
-
7
Ashcoat of the Shadow Swarm
7 decks
-
8
Wick, the Whorled Mind
6 decks
-
9
Michelangelo, the Heart
5 decks
-
10
Totentanz, Swarm Piper
4 decks
Card text
Rat King, Pale Piper
Legendary Creature — Rat Avatar
Menace
Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token.
, Sacrifice a token: Draw a card.
3 / 3
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
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Illustrated by Andrey Kuzinskiy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.