collections_bookmark
Part of The Lost Caverns of Ixalan
·
Sorcery
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Ravenform
Times Brought
408
Decks Running
185
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ravenform
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
The Lost Caverns of Ixalan Commander (LCC)
·
Common
·
Illustrated by Anna Steinbauer
Final zone distribution
103 instances3.9%
Library
5.8%
Battlefield
44.7%
Graveyard
12.6%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
59 decks
-
2
Ranar the Ever-Watchful
8 decks
-
3
Orvar, the All-Form
6 decks
-
4
Toxrill, the Corrosive
6 decks
-
5
Kellan, the Kid
5 decks
-
6
Eluge, the Shoreless Sea
3 decks
-
7
Gwen Stacy // Ghost-Spider
3 decks
-
8
Spider-Man 2099
3 decks
-
9
The Pride of Hull Clade
3 decks
-
10
Umbris, Fear Manifest
3 decks
The "good card" funnel
408 brought · 178 playersBrought to game
408
Ever drawn
99
Reached battlefield
53
Still on board at game end
6
≥ +1.7pp
Players who cast this card win 35% of the time (n=49) , vs 26% when it never left the library (n=236).
When players drew this card but left it in hand, they won 29% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval +1.7pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
2%
T1
6%
T2
9%
T3
9%
T4
13%
T5
47%
T6-9
13%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
17%
(5 / 53 cast on T3)
Cast same turn as drawn
27%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.