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Ray Fillet, Wave Warrior card art
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Ray Fillet, Wave Warrior

{2} {U} · Legendary Creature — Fish Mutant · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
426
Decks Running
173
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ray Fillet, Wave Warrior card

Ray Fillet, Wave Warrior

{2} {U}
Legendary Creature — Fish Mutant
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
0 / 2
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Brian Valeza

Final zone distribution

64 instances
1.6%
Library
37.5%
Battlefield
20.3%
Graveyard
7.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

427 brought · 180 players
Brought to game
427
Ever drawn
62
Reached battlefield
38
Still on board at game end
24

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.7pp

Players who cast this card win 23% of the time (n=30) , vs 27% when it never left the library (n=273).

When players drew this card but left it in hand, they won 25% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.1pp; 95% confidence interval -13.7pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=38
0%
T1
8%
T2
13%
T3
24%
T4
18%
T5
24%
T6-9
13%
T10+
Median 5.0 P25 4 · P75 7 · max 12
On curve 21% (5 / 38 cast on T3) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.