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Ray Fillet, Wave Warrior card art
Live Play Data

Ray Fillet, Wave Warrior

{2} {U} · Legendary Creature — Fish Mutant · Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
294
Decks Running
123
Median Cast Turn
4.5
Drawn → Played
57%
Format

First-cast turn

n=36
3%
T1
17%
T2
19%
T3
11%
T4
8%
T5
31%
T6-9
11%
T10+
Median 4.5 P25 3 · P75 8 · max 10
On curve 39% (7 / 36 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

294 brought · 118 players
Brought to game
294
Ever drawn
63
Reached battlefield
36
Still on board at game end
17

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.6pp

Players who cast this card win 25% of the time (n=35) , vs 18% when it never left the library (n=202).

When players drew this card but left it in hand, they won 22% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.8pp; 95% confidence interval -7.6pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

67 instances
7.5%
Library
25.4%
Battlefield
31.3%
Graveyard
10.4%
Exile

Commanders that played this card

in tracked games
Card text
Ray Fillet, Wave Warrior card

Ray Fillet, Wave Warrior

{2} {U}
Legendary Creature — Fish Mutant
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
0 / 2
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Brian Valeza

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.