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Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Live Play Data
Reach the Horizon
1%
Live Inclusion
Times Brought
349
Decks Running
131
Median Cast Turn
5
Drawn → Played
56%
Format
First-cast turn
n=49
2%
T1
0%
T2
16%
T3
20%
T4
18%
T5
35%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
39%
(10 / 49 cast on T4)
Cast same turn as drawn
20%
The "good card" funnel
349 brought · 127 playersBrought to game
349
Ever drawn
87
Reached battlefield
49
Still on board at game end
1
≥ -4.4pp
Players who cast this card win 33% of the time (n=42) , vs 23% when it never left the library (n=217).
When players drew this card but left it in hand, they won 32% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval -4.4pp to +23.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
98 instances2.0%
Library
1.0%
Battlefield
58.2%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
36 decks
-
2
Choco, Seeker of Paradise
10 decks
-
3
Ruby, Daring Tracker
9 decks
-
4
Tifa Lockhart
9 decks
-
5
Aerith, Last Ancient
3 decks
-
6
Codie, Vociferous Codex
3 decks
-
7
Imoti, Celebrant of Bounty
3 decks
-
8
Bugenhagen, Wise Elder
2 decks
-
9
Cloud, Ex-SOLDIER
2 decks
-
10
Jenova, Ancient Calamity
2 decks
Card text
Reach the Horizon
Sorcery
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by ikeda_cpt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.